I had wanted to leave you to make your own judgements, but I suppose it won't hurt to share a bit from my experiences.
It does eliminate much of the slayer-play at the start, something most appreciated with settings of unlimited 'nades enabled.
You'll also find that with any order nav. points, people tend to leave out the jump.. shaving an avg. of ten seconds from their lap time in so doing.
One strategy used is that when I don't see enemies after switching directions a time or two (dubious), I'll go over the jump if I've a taste for blood.. this assuring that I'll see them no matter their choice route. That said, I don't think you'll see much action at the jump, but taking it may prove instrumental for you in initiating confrontation.
Must say, even at risk of sounding perverse, I do sometimes miss the chaos upon map start on Infinity; hence we've only applied this to our server number one (if you wanted to give it a go).