BFMracing

General Category => Gaming and Halo-themed Games => Halo CE Map Suggestions => Topic started by: Didymus on May 16, 2011, 11:06:53 PM

Title: New Race level For Custom Edition. It is Assault on Control Room. Interested?
Post by: Didymus on May 16, 2011, 11:06:53 PM
I posted this to the officers to see whether they like the concept. I essentially took the first part of Assault on the Control Room and made it support the race game type.

Anyone interested? I made this level to see if single player levels could be edited and so far I say that is possible.


I want to rekindle the interest that people once had in Custom Edition. So I decided to edit Single Player maps and convert them to Multiplayer. I plan on doing this with Halo (a30) and the library but that map might be too small.


http://www.youtube.com/v/_H_llJpXl2I?fs=1&hl=en_US&rel=0


Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested?
Post by: Didymus on May 16, 2011, 11:08:43 PM
I also plan on doing this with the Maw (d40.)
Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested?
Post by: BFM_JANE on May 16, 2011, 11:48:31 PM

That's a pretty cool idea! I like the Campaign maps and adding race to them makes them all the better.

I've moved this to the Custom Edition board where other people could comment on it. The CE board is where we get ideas for what maps to use in our CE server, which we sometimes have up. I think it may be down at the moment.

Even if it's not added to our rotation right away, you can still post the videos and people could check them out. If you upload them to Halomaps.org, people could also download them and give them a try.

Good luck with the maps, I hope they see some use. :)


Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested?
Post by: BFM_Crimson on May 17, 2011, 12:02:36 AM
I watched the vid you made, it looks pretty cool, and nice job
Only problem I would see with that is that people would get killed at the very beginning, then the people who got out would be able to get all the navs, and if one person got killed out of a hog, around the middle of the lap, then it would be really hard to get back into the race, if you know what I mean. I was thinking about this, then I thought, you could have a hog teleporter at each nav! (one way, of course), just like in Coldsnap. Then, people/hogs could go through and link up with allies and stuff, you could even label the teleporters and navs to make it easier to communicate.
Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested?
Post by: BFM_Fénix on May 17, 2011, 12:31:42 AM
I feel like there is a lot of space between navs. Even though we play race on a regular basis, some people don't really know those maps (especially large ones) and it could get complicated. Also, I'm not much into the idea of having only one "ramp" to get back to 1st nav. Finally, I would say it's better if you take out the sharp turns (bridges), only in order to make the race smoother.
Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested?
Post by: jim360 on May 17, 2011, 12:37:34 AM
The other point is that it's a very "linear" track. Might be worth making it smaller, especially if there were to be team races on it - 192 seconds for a lap, and added to the that high likelihood of kills, would make it a very long race.

Not sure how to get round these comments - maybe it's a map that isn't suited for race. But good work and I might be being very pessimistic (it's wouldn't be the first time...).
Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested?
Post by: Didymus on May 17, 2011, 06:33:56 AM
I watched the vid you made, it looks pretty cool, and nice job
Only problem I would see with that is that people would get killed at the very beginning, then the people who got out would be able to get all the navs, and if one person got killed out of a hog, around the middle of the lap, then it would be really hard to get back into the race, if you know what I mean. I was thinking about this, then I thought, you could have a hog teleporter at each nav! (one way, of course), just like in Coldsnap. Then, people/hogs could go through and link up with allies and stuff, you could even label the teleporters and navs to make it easier to communicate.




Good point. I could make two different sizes for this map. One could be for the small version which would be 1/3 of the size of the original map (from the last nav point to the first nav it is approx. 900 meters riding in warthog) so I could try to make it 300 m in size for the small map.)


As for the second map it would be the original size.

I think I will simply place warthogs in the middle of the map and place them by a warp in the event they die all they have to do is take the warp and they will have another warthog waiting for them around midpoint so that they don't have to drive all that way all over again.
Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested?
Post by: Tanxs1 on May 17, 2011, 07:14:38 AM
....Get a few grunts on that map! :P

That would be SO awesome!
Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested?
Post by: Didymus on May 17, 2011, 09:13:35 AM
....Get a few grunts on that map! :P

That would be SO awesome!


I managed to convert the entire single player level called "Halo." The only problems are listed below

1. When you approach the Trigger Volume that loads the other half of the structure BSP when you die you respawn at the first part with the landscape that isn't rendered.


Possible Solution: Extract the BSP's and then import both of them into one mesh and then make a new map out of it.



I made a video if you are interested.


http://www.youtube.com/v/tirCyuhRRlk&feature=channel_video_title&rel=0

Removed related videos and comments - Tanxs1
Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested?
Post by: Didymus on May 17, 2011, 09:29:01 AM
I feel like there is a lot of space between navs. Even though we play race on a regular basis, some people don't really know those maps (especially large ones) and it could get complicated. Also, I'm not much into the idea of having only one "ramp" to get back to 1st nav. Finally, I would say it's better if you take out the sharp turns (bridges), only in order to make the race smoother.


I do agree with you that  the ramp at the beginning of the map is impossible to deal with.

I made that map in under 20 minutes so there are tons of issues.

I am thinking about getting rid of that area completely seeing as though I can't find any sort of ramps at all that would allow players to go up to ledges about 4 feet high. I wish I could do that but for now I think I might just get rid of the area.



I was also thinking about placing about 2 to maybe 3 warps in the even that the player dies in mid route. The first one would lead to the area where you meet the second wave of covenant tanks, the second would be just passed the bridge in the cave, and the third well might server further use but I have no clue what to do with that.



----you are right though----


This map is wayyyyy too big. I was just bored and wanted to create a fully functional multiplayer map that was converted from Single player. I mainly wanted to create a sort of coop or something.
Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested?
Post by: jim360 on May 17, 2011, 09:37:15 AM
It just occurred to me that you'll have great difficulty in directly converting any Halo campaign map to a suitable multiplaer map, for the reason that the play there is pretty much always linear - you're moving, basically, in one direction, and not in a circle. Possibly the most suitable map would be Silent Cartographer, I think - which, if I remmber rightly, is just Death Island's bigger brother. All the other maps are long, narrow, and at least not good for decent racing maps.

The way round this would be to grab a section of the map, such as one the "Halo" level's major base area thingies, and fill in the gaps in walls or whatever people do when they use these incredibly clever map editors. I'm not sure how it's all coded, but it'd be a lot of work, I'm assuming. And I wouldn't have the first idea where to start.
Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested?
Post by: Didymus on May 17, 2011, 09:50:47 AM
It just occurred to me that you'll have great difficulty in directly converting any Halo campaign map to a suitable multiplaer map, for the reason that the play there is pretty much always linear - you're moving, basically, in one direction, and not in a circle. Possibly the most suitable map would be Silent Cartographer, I think - which, if I remmber rightly, is just Death Island's bigger brother. All the other maps are long, narrow, and at least not good for decent racing maps.

The way round this would be to grab a section of the map, such as one the "Halo" level's major base area thingies, and fill in the gaps in walls or whatever people do when they use these incredibly clever map editors. I'm not sure how it's all coded, but it'd be a lot of work, I'm assuming. And I wouldn't have the first idea where to start.



I was thinking that too. I am thinking about whether or not this is actually worth it. Do you think you could add AI on a multilayer map? If so that increases the value. People could essentially play halo campaign with 15 other people. Just a thought.
Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested
Post by: BFM_Crimson on May 17, 2011, 03:14:54 PM
I don't think it would work. While I have no experience in this area, I would imagine major lag issues. However, I am well known for being wrong, so give it a go :D
Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested
Post by: gamepanther on May 17, 2011, 07:10:31 PM
I don't think it would work. While I have no experience in this area, I would imagine major lag issues. However, I am well known for being wrong, so give it a go :D

You got that right :P






(Jokes ;D)
Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested?
Post by: Trael on May 20, 2011, 02:21:57 PM
It's very possible to add AI to a multi-player map and play it without lag..if you want, I can put you in touch with a few very well known mappers who know how to do this...
Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested?
Post by: BFM_SüprM@ñ on May 22, 2011, 01:24:17 AM
Just thinking about this but... for this specific map, you could possibly break it up into parts. When I was watching the video I instantly thought that if you had the spawn points on opposite sides of the map, much like Danger Canyon, then it might work a bit better for the section that I want to break off.

I want to include the first part by possibly making the bridge a bit wider then creating another bridge that requires a bit more skill but reduces lap time, and then also widening the walkways onto the Beacon, and put a nav at the far end (the end that's closest to the giant hole). You could just close off that giant hole by using one of the walls in the giant corridor.

Throw in some teleporters, a place for a flag ( I'd suggest at the far end of the beacon and the other near the dropship), and a spot for the oddball and there ya go... It's not too big, but also not too cramped.

You'd still need to put a ramp so that you can get back to the dropship from the beacon. Might be able to take one from Danger Canyon and just lower it into the ground? -isn't familiar with HMT- v.v

Just my 2c
Title: Re: New Race level For Custom Edition. It is Assault on Control Room. Interested?
Post by: Didymus on May 31, 2011, 11:19:46 AM
The other point is that it's a very "linear" track. Might be worth making it smaller, especially if there were to be team races on it - 192 seconds for a lap, and added to the that high likelihood of kills, would make it a very long race.

Not sure how to get round these comments - maybe it's a map that isn't suited for race. But good work and I might be being very pessimistic (it's wouldn't be the first time...).


What I can do is make a script that attaches the spawn point to an invisible object (basically an object that hasn't been rendered yet. Has no collision either) and so as soon as you go through a trigger volume the spawn point then attaches itself to the invisible object which then allows the player to spawn to whatever spawn point they were nearest too, last. 



Lastly, what would you think of the Maw being a race map? I have been trying to make it as a good map but then again it could be just too large? What do you think?