Notice that there are EIGHT digits in the original value, and you're replacing them with only SIX?
After some experimentation I was able (long ago!) to figure out that the first two (hex) digits are "opacity" - or how "solid" the color is rendered.
So I'll add to the original post that THE FIRST TWO (of EIGHT) hex digits should ALWAYS BE "FF"!
E.g. That "International Orange look" (from the color table) would be
ffff3300
Just FYI, since - if I recall - sometimes the text disappears completely unless you have the opacity enabled.
I got through all the steps and then it wouldn't let me save it... :'(
Thanks Saes! That seems to work but now it's saving it as a txt Document when I move it into CONTENT and it needs to be a ksml file. How do I change that?
*EDIT*
Well I was able to get the file type to be ksml but it still isn't working when I look at the in-game color..
could i add a shadow to contrast it against backgrounds such as teleporters (if it was bright green) or something like that