RE: Maximize your Call of Duty 4 FPS
(Posted by ((Kàkà§hì))) « Reply #1 on: December 17, 2009, 08:15:17 PM »or SLI 2 9800GTX cards together like me and maxfps 250. Good tips, Tanger. I used to run some of those configs, but I found some servers didn't like it. Have you found that too?
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RE: Maximize your Call of Duty 4 FPS(Posted by Tanger) « Reply #2 on: December 17, 2009, 08:19:36 PM »Yes, sadly some servers don't approve of the /r_drawdecals command. I never understood why. It's not illegal in anyway. I mainly use these fps tricks to make my game look better. I like simplicity and ease, not crazy stuff. I guess playing CS 1.6 for eight years did that to me.
If you do use the decals command and a server tells you to change it, you can just type /r_drawdecals 1 in console before the server kicks you.
BFM's server was fine with my config last night for those who are curious.
and BOOHOO to your SLI! I only have one 9800 GT. ):
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RE: Maximize your Call of Duty 4 FPS
(Posted by BFM_JANE) « Reply #3 on: December 18, 2009, 12:37:43 AM »I changed some config stuff and kept getting warnings and kicks in several servers, so I just went back to normal. It didn't make a huge difference form me because I have a "low end computer" (pfft) and wireless internet. Nothing will help me!
But the big thing is what Kakashi said, some servers don't like it. On the ones I didn't get kicked from, I would get PB warnings every few seconds.
And I agree it's not illegal! Why do they even care if I can't see graffiti on the walls and stuff? Meh.
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RE: Maximize your Call of Duty 4 FPS
(Posted by BFM_Octane) « Reply #4 on: December 18, 2009, 04:36:52 AM »Yes, sadly some servers don't approve of the /r_drawdecals command. I never understood why.
Some feel it gives the player an unconscious visual advantage. More so if you do some other things you listed here in this thread. Being that enemies are easier to spot. Not that i disapprove of it but I can see where these server's owners are coming from. So many folk know about it and use these commands though, also some video cards dont allow these visuals in the first place. In fact after reinstalling not too long ago, i had completely forgot to set these commands back up. So thanks for the reminder.
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RE: Maximize your Call of Duty 4 FPS
(Posted by BFM_Kiwi) « Reply #5 on: December 18, 2009, 07:26:05 AM »I was googling to try to find out what some of the settings meant, and I found this suggestion. If you want to set the decals off, but get warnings in some servers, you can bind a key to that command, then just hit that key to turn them back on if you get a warning.
Go into console and type:
/bind 9 toggle r_drawdecals 0 1
That binds the command to your "9" key. Just hit "9" and it turns on and off. Very cool.
I just played around with some things. Turning off decals, turning up brightness and increasing resolution makes things a LOT more crisp and easy to see.
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RE: Maximize your Call of Duty 4 FPS
(Posted by ((Kàkà§hì))) « Reply #7 on: December 18, 2009, 04:02:47 PM »I gotta say. I'm with Octane on the subject of Decals, in fact I would go as far as to say I disapprove if your PC can handle the game as it was meant to be. I think Tangers tips (sounds like the title of a regular post ) are meant for those people that have older PC's and just want to be able to have a frame rate that makes the game playable.
If you are wanting to use settings like this to gain some kind of visual advantage over the rest of the players then I would have to disagree with doing it. I've got everything turned on, because my PC can handle it.
The servers that kick for having some of these things off are just trying to keep things fair.
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RE: Maximize your Call of Duty 4 FPS
(Posted by Tanger) « Reply #8 on: December 18, 2009, 06:41:42 PM »In my opinion it doesn't give you a visual advantage over other players. The only difference is you don't have trash on the ground that most players have. Seeing players is just as easy or just as hard depending on the spot. The main reason I play like this is because I think looks better, not to get an advantage over someone.
I see how a lot of players would see this as an advantage if they're used to seeing the game stock, but coming from a promod background, it just seems natural to me.
In promod the graphics are even more simplified for everyone just to make the game look better, like this.
You can see that the light is completely gone and the decals are completely out. I'm just used to playing like this, so taking decals out to me is no big deal. It doesn't seem like an advantage, more of a personal choice since the game allows it.
(PROMOD SCREENSHOT)
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RE: Maximize your Call of Duty 4 FPS
(Posted by ((Kàkà§hì))) « Reply #9 on: December 18, 2009, 07:32:05 PM »I think a thing like turning off shadows would hamper you a bit. You can see the shadows of an enemy before you see or hear them a lot of times, but I understand that it takes some processing power to have that turned on.
I do have an issue with turning off the stuff that floats around in the game. This stuff can help to hide your movements. If the only thing moving in the game are the players it would be unfair to have that off. I know this isn't decals, but I also know that some people do turn this stuff off.
Just like some turn off some of the ambient sounds so they can hear the other players better. This is absolutely not fair and should not be allowed.
Eventually we will have a standard of CVars that we should be considered OK to adjust. After that point, however, the pb config should be adjusted to not allow the rest.
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RE: Maximize your Call of Duty 4 FPS
(Posted by Tanger) « Reply #10 on: December 18, 2009, 08:07:55 PM »I think a thing like turning off shadows would hamper you a bit. You can see the shadows of an enemy before you see or hear them a lot of times, but I understand that it takes some processing power to have that turned on.
I do have an issue with turning off the stuff that floats around in the game. This stuff can help to hide your movements. If the only thing moving in the game are the players it would be unfair to have that off. I know this isn't decals, but I also know that some people do turn this stuff off.
Just like some turn off some of the ambient sounds so they can hear the other players better. This is absolutely not fair and should not be allowed.
Eventually we will have a standard of CVars that we should be considered OK to adjust. After that point, however, the pb config should be adjusted to not allow the rest.
That's where Promod comes in. Promod takes out player shadows, ambient noises etc. A lot of those things are easy to glitch, so promod plays without them. I guess for public server play these changes aren't needed because the play style is completely different.
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RE: Maximize your Call of Duty 4 FPS
(Posted by BFM_Octane) « Reply #11 on: December 18, 2009, 08:22:00 PM »Im inclined to agree with Kakashi, like i said i've done these commands in this list now (minus the shadows) not played with em yet since i changed them last night before i hit the sack but im just going to see if there is any significant change to gameplay. If its too much then i think to make things fair we should do the same and disallow some of these functions through PB maybe, i dunno, im hanging on the fence still with the visual commands considering the popularity of folk using them. I just have this feeling that me no longer having to deal with specular, decals or sunlight all at the same time is going to make things easier to spot an enemy.
Sound is a very important aspect to the game and fully agree with that not being fair to turn ambient sounds off though.
Its basically the same in Quake 3 Arena (only more extreme) you are able to force all enemy players to be the largest player model with the loudest footsteps and were able to make them bright green and white colours to make them stand out. Then you could also remove all detail in the maps to just be plain coloured walls, turn the sky into a plain black texture, all of this could be done with simple console commands just like the ones in this game. A whopping advantage over other players, however 10 years on, this became a standard thing to do amongst the vast majority and folk became less and less bothered about it over time.
But here is a couple of screenshots showing the difference, before and after...[/color]
I first figured out these similarities when i figured you could change the colour of your name in CoD4 with the exact coding you would use in Quake 3 Arena, then noticed the console related things were pretty much exact too. Infact it seems to me that IW copied alot of its game engine stuff from ID.
Like i said, im on the fence im not that bothered if i be totally honest, there is clearly going to be some difference in opinion on this. No doubt folk do these commands for personal gain even when their computer can handle full graphics and have no decrease in FPS. This is afterall why the Promod has some of these things turned off anyway jut to make things fair across the board.
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RE: Maximize your Call of Duty 4 FPS
(Posted by ((Kàkà§hì))) « Reply #12 on: December 18, 2009, 08:25:16 PM »And I guess that's the thing for me, Tanger. My thought is how to make things fair accross the board. If your PC suffers and you need to turn off things (some things are turned off automatically depending on your hardware) to get things smooth, then that is completely ok in my mind. Having your settings to "FULL PWNAGE" but your hardware can handle everything turned on seems unfair to the guy who's PC is can handle it and chooses to play the game as it was meant to be seen.
A good example is in Countdown. Before I had my gaming PC I played on my Laptop. The heat distortion was turned off automatically on my laptop because it just couldn't handle it. Now I can see this effect and I have to step up my game-play because it's harder, but I won't turn it off because I think it balances me and my PC that runs over 200 fps to the guy who is still playing on the laptop at 60 fps.
Promod seemed to force it's players to be on equal footing, and I can see where that can be good, but everyone who steps into a Promod match knows what everyone is running. Nobody has an advantage, unless you're just straight up scary good like Mr. Tanger
For now, I'm more focused on making things fun for everyone. New and experienced players alike. As with everything here, we will find the right balance to make things as fair as possible.
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RE: Maximize your Call of Duty 4 FPS
(Posted by Tanger) « Reply #13 on: December 18, 2009, 08:34:37 PM »I can't consider Quake 3 in the same category just because that's such an extreme change. However, if the officers or the majority of BFMers who play CoD think we should disallow these settings than we can do so, but I think turning off decals should be allowed. I still don't see how it can cause an advantage. A lot of of my teammates who I play with in CEVO and Tournaments play with decals on because its their personal choice. I just don't like the looks of the game with them on.
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RE: Maximize your Call of Duty 4 FPS
(Posted by BFM_Cool) « Reply #14 on: December 20, 2009, 04:22:27 PM »Well I am going to post here what I posted in the FOV thread. I do not see these console commands as wrong. These commands are something that are there for us all to use. Tangers intention was to help the people who lag. Not get into a debate over right and wrong. Some of these console commands he has given give no real advantage other than letting your computer run as smooth as it can, that was what Tanger was trying to accomplish here. There is nothing wrong with changin those settings if you prefer to do so.
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RE: Maximize your Call of Duty 4 FPS
(Posted by BFM_Bleach) « Reply #15 on: December 20, 2009, 08:32:05 PM »I agree there, but you can't just say that all commands that the console has are not wrong (I'm not saying you are, but I'm sure that some people would infer it).
A primary example is r_lodscale_rigid. When you set that console command to 2, it removes all grass, and other fidily-bits. Essentially making hiding in grass, or any other foliage not possible as that one person cannot see the foliage.
I mainly think that we need to either come up with a Mod for our server, so that everyone plays on the same rules with the same settings, or state explicitly what we do, and what we don't allow in terms of console modifications to the stock game.
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