In addition to Edler Scrolls IV: Oblivion a few others stick out in my mind, WRT "Whoa!"-factor:
Wipeout 3: Special Edition had great/clean graphics for a REALLY FAST racer. (Ok, maybe not so fast by TODAY's standards!
)
Being a Computer Graphics trailblazer, I had (still have, actually!) 3D goggles! They're like "sunglasses" with a thin cord running from them to a serial-port dongle, and work(ED!
) WITH ANY GRAPHICS CARD. (The "glass" in each would go opaque electronically alternately every 60th of a second - in sync with the Left/Right images generated by the game on screen. Hence you literally see two different perspectives out of each eye, every 30th of a second!)
These are NOT your "theatre 3D goggles," by any means!
Problem was, they only worked with games that supported that company's attempt at an Open Source 3D system, so the available games ended up pretty-much being the ones that came on its demo CD.
With a few SUPERB exceptions!:
Descent & Descent II were both 3D-enabled for these goggles! Now, we're talking about a game with a 3D perspective that was pretty intense to begin with! (Excerpt from Wiki article about "regular" Descent play:)
"Although the keyboard interface for moving and rotating in full 3D space is easily learned, many players initially suffered from nausea and confusion since any viewpoint became possible." (I ONLY played 3D games with the then brand new MS 3-axis Sidewinder joystick, so I had true 3-axis flight control!)
Descent II - or even the original Descent! - when played in REAL 3D is AWESOME! (And something that even the strongest stomach can only take for 15-20 minutes at a sitting!)
Shots whiz by as you dodge them and they LOOK like they're RIGHT THERE IN THE ROOM WITH YOU! (I can't imagine this setup with a monitor larger than the 19" one I played on!)
There were two other games of similar note, only because of the 3D perspective:
Whiplash (in the US) was what has today beceme your standard auto racing game, but this was the first with real physics and damage effects, etc. ... and worked with the 3D goggles! (And was, therefore, not NEARLY as nauseating as Descent!), and
Slipstream 5000, a whacky fururistic racing game where you race against others on a LAN + AI bots around a track in 3-space! (Think hoops/pylons floating in the air....)
P.S. I had three sets of these goggles so we could play multiplayer LAN (+ bot) games with these things on all our computers, too!All of these were "Whoa!"-games when viewed in true 3D!